
MY GAMES
I wanted to create the thrill of fighting in different environments and getting the feel of war. I also experimented with putting tower defence elements in and tried to build a different variant of it.
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Game engine: Unreal 5
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Major role: Designer (System, Level, Environment)
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Genre: Action, Shooter, Survival
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Plateform: PC
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Project duration: 23 days
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Team size: Solo


Here, the main purpose was to get the feel of an outer planet having mystical surprises (like low gravity, different power berries [shield, fire, heal], monster size, different agriculture and atmosphere). Proud part is, [SPOILER Alert! ] I created multicharacter storylines.
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Game engine: Unity
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Major role: Designer (Narrative, Gameplay, System)
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Genre: Metroidvania, Action-Adventure, RPG
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Plateform: PC, (mobile friendly controls)
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Project duration: 9 days
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Team size: 4
I wanted to explore how aeroplane controls work and how to get that balanced feel. While making this, I thought of the flight training in GTA: San Andreas. This was a group project having 3 players incuding me. They created all the art, and I did the rest.
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Game engine: Unity
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Major role: Designer (Multiplayer gameplay, Level)
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Genre: Racing, PvP, Arcade
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Plateform: PC
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Project duration: 5 days
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Team size: 2
