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ARYAN SARASWAT

GAME DESIGNER

MY GAMES

I wanted to create the thrill of fighting in different environments and getting the feel of war. I also experimented with putting tower defence elements in and tried to build a different variant of it.

  • Game engine: Unreal 5

  • Major role: Designer (System, Level, Environment)

  • Genre: Action, Shooter, Survival

  • Plateform: PC

  • Project duration: 23 days

  • Team size: Solo

Here, the main purpose was to get the feel of an outer planet having mystical surprises (like low gravity, different power berries [shield, fire, heal], monster size, different agriculture and atmosphere). Proud part is, [SPOILER Alert! ] I created multicharacter storylines.

  • Game engine: Unity

  • Major role: Designer (Narrative, Gameplay, System)

  • Genre: Metroidvania, Action-Adventure, RPG

  • Plateform: PC, (mobile friendly controls)

  • Project duration: 9 days

  • Team size: 4

I wanted to explore how aeroplane controls work and how to get that balanced feel. While making this, I thought of the flight training in GTA: San Andreas. This was a group project having 3 players incuding me. They created all the art, and I did the rest.

  • Game engine: Unity

  • Major role: Designer (Multiplayer gameplay, Level)

  • Genre: Racing, PvP, Arcade

  • Plateform: PC

  • Project duration: 5 days

  • Team size: 2

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