
ARYAN SARASWAT
GAME DESIGNER

THE STORY
"I am a hunter of ideas, an explorer of thoughts, a wonderer in nature, who finds lessons in every plot."
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Back in days, sometimes I wondered how I can live the worlds having superpowers or a hero's journey like everything depends on me, or something similar; games was the answer. My curious mind always makes me jump into the unknown. Because of my excitement to learn new things, I never follow a straight path and am always looking for new ways to approach challenges. Seeking different perspectives and information
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I admire art and have a sense for it, which fills me with optimism; on the contrary, I am also kind of a logistical and analytical person, thus keeping me honest. This explains the variety in my experiences and skillsets. I like to explore different places, observe and interpret things at a deeper level, or try to understand psychology.
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Game design is my ultimate master key. Thus, I am constantly seeking new challenges and opportunities to grow as a game designer. And I am eager to apply my skills to bring games to the next level.

PROFICIENCY
Designing: Narrative, Gameplay, Concept, Level.
Languages: C++, C#, Python.
Engines: Unity, Unreal, Cocos.
Tools: Photoshop, Maya, Figma, Substance Painter, Illustrator, Canva, Zbrush.
Other: Storytelling, Ui/Ux, Documenting, Observation, Management.