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RUBY

CONCEPT

Fix all broken robots and bring peace while exploring different paths and meeting new folks. This is just a prototype not complete game to learn and try out new things.

*Project duration:- 6 days

*Team size:- Solo

*Major role:- Designer (Marrative/ Mission, Level, System)

*Goal:-

  • Exploration comes first; everything else revolves around it.

  • Try ideas on how I can make players understand the game’s concept and story through play.

  • Study RPG design.

  • Learn more about Unity scripting and 2D level building.

LEVEL FLOW

The level start and exit are located in their usual positions. In order to progress to the next levels, the player must fix all broken robots in that level. Life, npc, enemies, etc. are placed strategically to guide the player through the level.

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There are also some secret places and a few dead ends. Why? The purpose of these is to give the player the excitement of discovering new areas, but also to prevent the player from thinking that every corner holds a secret. This approach encourages players to explore the level more and stay in the flow state. However, some hints could be provided to help the player find these secret places.

Enemy

ENEMY

Placement: The first robo has a long patrol range, the second has a short, and the last two are almost close to each other at the end. This structure linearly increases the difficulty and prepares the player by providing different challenges.

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Strength: Ruby has a long-range attack (cogs are limited though), while robots give damage on contact. To balance this, I increased robots' speed and created their path in a way that provides expected surprises for the player, as they can hear their sound from far away.

HAZARDS

Ruby's group will be responsible for guiding and teaching the player. The NPCs will be placed in the middle of a level, allowing the player to explore some parts of the level beforehand and eventually finding a friend, creating a pleasant surprise. The NPCs will also be kept away from robots to make the player feel safe while conversing.

NPC

NPC

Ruby's group will be responsible for guiding and teaching the player. The NPCs will be placed in the middle of a level, allowing the player to explore some parts of the level beforehand and eventually finding a friend, creating a pleasant surprise. The NPCs will also be kept away from robots to make the player feel safe while conversing.

npc.jpg
UI

UI

ui.jpg

Unfortunately, UI art was not completed in time for the game's release. However, the plan was to provide instructions to the players through a trainer NPC and through the game's settings. The number of cogs collected would have been displayed using a thin fill bar attached to the health bar located just below it. Additionally, the number of broken robots left could have been displayed as well.

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In terms of controls, simplicity and ease of learning were prioritized by keeping the controls close together. The controls for the game were w, a, s, d, e, and space.

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